public void Level_Finished() { singletone.player_info.level++; singletone.nextLevelText.text = singletone.player_info.level.ToString(); singletone.level_complete_canvas.enabled = true; Pause_Game(); singletone.NewLevel(); }
public void Tap_To_Restart() { singletone.player_info.score = 0; singletone.main_menu_canvas.enabled = true; singletone.game_lost_canvas.enabled = false; singletone.NewLevel(); singletone.player.transform.position = new Vector3(0, -3.52f, 0); Debug.Log("Tap To Restart"); }