Example #1
0
 public void Level_Finished()
 {
     singletone.player_info.level++;
     singletone.nextLevelText.text            = singletone.player_info.level.ToString();
     singletone.level_complete_canvas.enabled = true;
     Pause_Game();
     singletone.NewLevel();
 }
Example #2
0
 public void Tap_To_Restart()
 {
     singletone.player_info.score        = 0;
     singletone.main_menu_canvas.enabled = true;
     singletone.game_lost_canvas.enabled = false;
     singletone.NewLevel();
     singletone.player.transform.position = new Vector3(0, -3.52f, 0);
     Debug.Log("Tap To Restart");
 }