public void FromGameServerItem(gameserveritem_t item) { serverID = item.m_steamID; serverName = item.GetServerName(); serverDescription = item.GetGameDescription(); mapName = item.GetMap(); isPasswordProtected = item.m_bPassword; isVAC = item.m_bSecure; maxPlayerCount = item.m_nMaxPlayers; currentPlayerCount = item.m_nPlayers; botPlayers = item.m_nBotPlayers; ping = item.m_nPing; serverVersion = item.m_nServerVersion; tags = item.GetGameTags(); address = item.m_NetAdr; lastTimePlayed = SteamUtilities.ConvertUnixDate(item.m_ulTimeLastPlayed); }
public int CompareTo(servernetadr_t other) { return m_unIP.CompareTo(other.m_unIP) + m_usQueryPort.CompareTo(other.m_usQueryPort) + m_usConnectionPort.CompareTo(other.m_usConnectionPort); }
public bool Equals(servernetadr_t other) { return (m_unIP == other.m_unIP) && (m_usQueryPort == other.m_usQueryPort) && (m_usConnectionPort == other.m_usConnectionPort); }
public int CompareTo(servernetadr_t other) { return(m_unIP.CompareTo(other.m_unIP) + m_usQueryPort.CompareTo(other.m_usQueryPort) + m_usConnectionPort.CompareTo(other.m_usConnectionPort)); }
public bool Equals(servernetadr_t other) { return((m_unIP == other.m_unIP) && (m_usQueryPort == other.m_usQueryPort) && (m_usConnectionPort == other.m_usConnectionPort)); }