public void FromGameServerItem(gameserveritem_t item)
 {
     serverID            = item.m_steamID;
     serverName          = item.GetServerName();
     serverDescription   = item.GetGameDescription();
     mapName             = item.GetMap();
     isPasswordProtected = item.m_bPassword;
     isVAC              = item.m_bSecure;
     maxPlayerCount     = item.m_nMaxPlayers;
     currentPlayerCount = item.m_nPlayers;
     botPlayers         = item.m_nBotPlayers;
     ping           = item.m_nPing;
     serverVersion  = item.m_nServerVersion;
     tags           = item.GetGameTags();
     address        = item.m_NetAdr;
     lastTimePlayed = SteamUtilities.ConvertUnixDate(item.m_ulTimeLastPlayed);
 }
		public int CompareTo(servernetadr_t other) {
			return m_unIP.CompareTo(other.m_unIP) + m_usQueryPort.CompareTo(other.m_usQueryPort) + m_usConnectionPort.CompareTo(other.m_usConnectionPort);
		}
		public bool Equals(servernetadr_t other) {
			return (m_unIP == other.m_unIP) && (m_usQueryPort == other.m_usQueryPort) && (m_usConnectionPort == other.m_usConnectionPort);
		}
Ejemplo n.º 4
0
 public int CompareTo(servernetadr_t other)
 {
     return(m_unIP.CompareTo(other.m_unIP) + m_usQueryPort.CompareTo(other.m_usQueryPort) + m_usConnectionPort.CompareTo(other.m_usConnectionPort));
 }
Ejemplo n.º 5
0
 public bool Equals(servernetadr_t other)
 {
     return((m_unIP == other.m_unIP) && (m_usQueryPort == other.m_usQueryPort) && (m_usConnectionPort == other.m_usConnectionPort));
 }