public void createNewDeck() { deackBeingCreated = new serilisable_deak(); cardsInCreateDeak = 0; StartCoroutine(waitForFullDeck()); for (int i = 0; deackbuiling_dissable.Length > i; i++) { deackbuiling_dissable[i].interactable = false; } }
// Update is called once per frame void Update() { if (col.selected_deck != null && col.selected_deck.deck[0] != 0 && col.selected_deck.deck[1] != 0 && col.selected_deck.deck[2] != 0 && col.selected_deck.deck[3] != 0 && col.selected_deck.deck[4] != 0) { if (selected_deck != col.selected_deck) { selected_deck = col.selected_deck; loadTick = false; } if (loadTick == false) { loadTick = true; loadStats(); } } else { deckStats.text = ""; deleteButton.SetActive(false); } }
public void Delete_Deck() { deaks.Remove(selected_deck); selected_deck = null; loadDeacks(); }
public void createNewDeck() { deackBeingCreated = new serilisable_deak(); cardsInCreateDeak = 0; StartCoroutine(waitForFullDeck()); }