Ejemplo n.º 1
0
 public void createNewDeck()
 {
     deackBeingCreated = new serilisable_deak();
     cardsInCreateDeak = 0;
     StartCoroutine(waitForFullDeck());
     for (int i = 0; deackbuiling_dissable.Length > i; i++)
     {
         deackbuiling_dissable[i].interactable = false;
     }
 }
Ejemplo n.º 2
0
 // Update is called once per frame
 void Update()
 {
     if (col.selected_deck != null && col.selected_deck.deck[0] != 0 && col.selected_deck.deck[1] != 0 && col.selected_deck.deck[2] != 0 && col.selected_deck.deck[3] != 0 && col.selected_deck.deck[4] != 0)
     {
         if (selected_deck != col.selected_deck)
         {
             selected_deck = col.selected_deck;
             loadTick      = false;
         }
         if (loadTick == false)
         {
             loadTick = true;
             loadStats();
         }
     }
     else
     {
         deckStats.text = "";
         deleteButton.SetActive(false);
     }
 }
Ejemplo n.º 3
0
 public void Delete_Deck()
 {
     deaks.Remove(selected_deck);
     selected_deck = null;
     loadDeacks();
 }
Ejemplo n.º 4
0
 public void createNewDeck()
 {
     deackBeingCreated = new serilisable_deak();
     cardsInCreateDeak = 0;
     StartCoroutine(waitForFullDeck());
 }