예제 #1
0
    void Start()
    {
        en_manager = GameObject.FindGameObjectWithTag("manager");

        audi          = GetComponent <AudioSource>();
        score__manger = GameObject.FindGameObjectWithTag("score_manager").GetComponent <score_manager>();
        cur_healt     = max_healt;
        movem         = GetComponent <movement> ();
    }
예제 #2
0
    private void Start()
    {
// LoadReward();
        scor_mn = GameObject.FindGameObjectWithTag("score_manager").GetComponent <score_manager>();


        Instance = this;

        rewardBasedVideoAd = RewardBasedVideoAd.Instance;

        rewardBasedVideoAd.OnAdClosed             += HandlerOnAdClosed;
        rewardBasedVideoAd.OnAdFailedToLoad       += HandlerOnAdFailedToLoad;
        rewardBasedVideoAd.OnAdLeavingApplication += HandlerOnAdLeavingApplication;
        rewardBasedVideoAd.OnAdLoaded             += HandlerOnAdLoaded;
        rewardBasedVideoAd.OnAdOpening            += HandlerOnAdOpening;
        rewardBasedVideoAd.OnAdRewarded           += HandlerOnAdRewarded;
        rewardBasedVideoAd.OnAdStarted            += HandlerOnAdStarted;
    }
 void Start()
 {
     ScoreManager = FindObjectOfType <score_manager>();
 }
예제 #4
0
 void OnDestroy()
 {
     singleton = null;
 }
예제 #5
0
 void Awake()
 {
     singleton = this;
 }
예제 #6
0
 // Use this for initialization
 void Start()
 {
     //Request Ad
     RequestInterstitialAds();
     scor_mn = GameObject.FindGameObjectWithTag("score_manager").GetComponent <score_manager>();
 }
예제 #7
0
    void Start() {

        currentHealth = maximumHealth;
        myScoreManager = GetComponent<score_manager>();

    }