void Start() { en_manager = GameObject.FindGameObjectWithTag("manager"); audi = GetComponent <AudioSource>(); score__manger = GameObject.FindGameObjectWithTag("score_manager").GetComponent <score_manager>(); cur_healt = max_healt; movem = GetComponent <movement> (); }
private void Start() { // LoadReward(); scor_mn = GameObject.FindGameObjectWithTag("score_manager").GetComponent <score_manager>(); Instance = this; rewardBasedVideoAd = RewardBasedVideoAd.Instance; rewardBasedVideoAd.OnAdClosed += HandlerOnAdClosed; rewardBasedVideoAd.OnAdFailedToLoad += HandlerOnAdFailedToLoad; rewardBasedVideoAd.OnAdLeavingApplication += HandlerOnAdLeavingApplication; rewardBasedVideoAd.OnAdLoaded += HandlerOnAdLoaded; rewardBasedVideoAd.OnAdOpening += HandlerOnAdOpening; rewardBasedVideoAd.OnAdRewarded += HandlerOnAdRewarded; rewardBasedVideoAd.OnAdStarted += HandlerOnAdStarted; }
void Start() { ScoreManager = FindObjectOfType <score_manager>(); }
void OnDestroy() { singleton = null; }
void Awake() { singleton = this; }
// Use this for initialization void Start() { //Request Ad RequestInterstitialAds(); scor_mn = GameObject.FindGameObjectWithTag("score_manager").GetComponent <score_manager>(); }
void Start() { currentHealth = maximumHealth; myScoreManager = GetComponent<score_manager>(); }