예제 #1
0
    /// <summary>
    /// 获取建筑数据
    /// </summary>
    /// <param name="Type">建筑类型</param>
    /// <param name="Level">建筑等级</param>
    /// <param name="Quality">建筑品质</param>
    /// <param name="Star">建筑星级</param>
    /// <returns>建筑数据,null 获取失败</returns>
    private static BuildInfo GetBuildInfo(int Type, int Level, int Quality, int Star)
    {
        //获取基础建筑信息
        s_building_typeInfo BaseInfo = GetBuildType(Type);

        if (BaseInfo == null)
        {
            NGUIUtil.DebugLog("获取不到该类型的建筑数据:" + Type);
            return(null);
        }
        BuildInfo Info = new BuildInfo();

        Info.BuildType = Type;
        Info.Level     = Level;
        Info.Quality   = Quality;
        Info.StarLevel = Star;
        FillBaseBuildInfo(BaseInfo, ref Info);
        //获取建筑掉落资源
        s_buildresourceInfo sreinfo = GetBuildSource(Type, Level);

        if (sreinfo != null)
        {
            FillSourceDrop(sreinfo, ref Info);
        }
        //计算升级,升星,升阶 数据。
        CalcBuildInfo(BaseInfo, ref Info);
        //返回结果
        return(Info);
    }
예제 #2
0
    /// <summary>
    /// 获取建筑数据
    /// </summary>
    /// <param name="Type">建筑类型</param>
    /// <param name="Level">建筑等级</param>
    /// <param name="Quality">建筑品质</param>
    /// <param name="Star">建筑星级</param>
    /// <returns>建筑数据,null 获取失败</returns>
    public static void UpdateBuildInfo(ref BuildInfo Info)
    {
        if (Info == null)
        {
            return;
        }
        //获取基础建筑信息
        s_building_typeInfo BaseInfo = GetBuildType(Info.BuildType);

        if (BaseInfo == null)
        {
            NGUIUtil.DebugLog("获取不到该类型的建筑数据:" + Info.BuildType);
            return;
        }
        FillBaseBuildInfo(BaseInfo, ref Info);
        //获取建筑掉落资源
        s_buildresourceInfo sreinfo = GetBuildSource(Info.BuildType, Info.Level);

        if (sreinfo != null)
        {
            FillSourceDrop(sreinfo, ref Info);
        }
        //计算升级,升星,升阶 数据。
        CalcBuildInfo(BaseInfo, ref Info);
    }
예제 #3
0
 /// <summary>
 /// 填充基础建筑掉落资源
 /// </summary>
 private static void FillSourceDrop(s_buildresourceInfo sreinfo, ref BuildInfo Info)
 {
     if (sreinfo == null || Info == null)
     {
         return;
     }
     Info.m_wood  = sreinfo.wood;
     Info.m_stone = sreinfo.stone;
     Info.m_steel = sreinfo.steel;
 }