// Start is called before the first frame update void Start() { marineBehaviourScript = marine.GetComponent <marineScript>(); }
// Start is called before the first frame update void Start() { marineBehaviourScript = marine.GetComponent <marineScript>(); crocodileBehaviourScript = crocodile.GetComponent <CrocodileScript>(); buggyBehaviourScript = buggy.GetComponent <BuggyScript>(); }