void Awake() { playerSettings = GameObject.Find ("PlayerSettings").GetComponent<sPlayerSettings>(); GUIData = GameObject.Find ("GUIData").GetComponent<sGUIData>(); //On awake, load data from GUIData iInGameMenuButtonWidth = GUIData.inGameMenuButtonWidth; inGameMenuButtonHeight = GUIData.inGameMenuButtonHeight; pauseButton = GUIData.inGameMenuPauseButton; resumeButton = GUIData.inGameMenuResumeButton; swapRolesButton = GUIData.inGameMenuSwapRolesButton; saveButton = GUIData.inGameMenuSaveButton; settingsButton = GUIData.inGameMenuSettingsButton; disconnectButton = GUIData.inGameMenuDisconnectButton; exitGameButton = GUIData.inGameMenuExitGameButton; swapRolesInfo = GUIData.inGameMenuSwapRolesButton; swapRolesYesButton = GUIData.inGameMenuSwapRolesYesButton; swapRolesNoButton = GUIData.inGameMenuSwapRolesNoButton; menuPauseInfo = GUIData.inGameMenuPauseInfo; }
void Awake() { playerSettings = GameObject.Find("PlayerSettings").GetComponent <sPlayerSettings>(); GUIData = GameObject.Find("GUIData").GetComponent <sGUIData>(); //On awake, load data from GUIData iInGameMenuButtonWidth = GUIData.inGameMenuButtonWidth; inGameMenuButtonHeight = GUIData.inGameMenuButtonHeight; pauseButton = GUIData.inGameMenuPauseButton; resumeButton = GUIData.inGameMenuResumeButton; swapRolesButton = GUIData.inGameMenuSwapRolesButton; saveButton = GUIData.inGameMenuSaveButton; settingsButton = GUIData.inGameMenuSettingsButton; disconnectButton = GUIData.inGameMenuDisconnectButton; exitGameButton = GUIData.inGameMenuExitGameButton; swapRolesInfo = GUIData.inGameMenuSwapRolesButton; swapRolesYesButton = GUIData.inGameMenuSwapRolesYesButton; swapRolesNoButton = GUIData.inGameMenuSwapRolesNoButton; menuPauseInfo = GUIData.inGameMenuPauseInfo; }