Example #1
0
 void Awake()
 {
     playerSettings = GameObject.Find ("PlayerSettings").GetComponent<sPlayerSettings>();
     GUIData = GameObject.Find ("GUIData").GetComponent<sGUIData>();
     //On awake, load data from GUIData
     iInGameMenuButtonWidth = GUIData.inGameMenuButtonWidth;
     inGameMenuButtonHeight = GUIData.inGameMenuButtonHeight;
     pauseButton = GUIData.inGameMenuPauseButton;
     resumeButton = GUIData.inGameMenuResumeButton;
     swapRolesButton = GUIData.inGameMenuSwapRolesButton;
     saveButton = GUIData.inGameMenuSaveButton;
     settingsButton = GUIData.inGameMenuSettingsButton;
     disconnectButton = GUIData.inGameMenuDisconnectButton;
     exitGameButton = GUIData.inGameMenuExitGameButton;
     swapRolesInfo = GUIData.inGameMenuSwapRolesButton;
     swapRolesYesButton = GUIData.inGameMenuSwapRolesYesButton;
     swapRolesNoButton = GUIData.inGameMenuSwapRolesNoButton;
     menuPauseInfo = GUIData.inGameMenuPauseInfo;
 }
Example #2
0
 void Awake()
 {
     playerSettings = GameObject.Find("PlayerSettings").GetComponent <sPlayerSettings>();
     GUIData        = GameObject.Find("GUIData").GetComponent <sGUIData>();
     //On awake, load data from GUIData
     iInGameMenuButtonWidth = GUIData.inGameMenuButtonWidth;
     inGameMenuButtonHeight = GUIData.inGameMenuButtonHeight;
     pauseButton            = GUIData.inGameMenuPauseButton;
     resumeButton           = GUIData.inGameMenuResumeButton;
     swapRolesButton        = GUIData.inGameMenuSwapRolesButton;
     saveButton             = GUIData.inGameMenuSaveButton;
     settingsButton         = GUIData.inGameMenuSettingsButton;
     disconnectButton       = GUIData.inGameMenuDisconnectButton;
     exitGameButton         = GUIData.inGameMenuExitGameButton;
     swapRolesInfo          = GUIData.inGameMenuSwapRolesButton;
     swapRolesYesButton     = GUIData.inGameMenuSwapRolesYesButton;
     swapRolesNoButton      = GUIData.inGameMenuSwapRolesNoButton;
     menuPauseInfo          = GUIData.inGameMenuPauseInfo;
 }