/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { manu = Content.Load <Texture2D>("TDK"); UII01 = Content.Load <Texture2D>("UI01"); // Create a new SpriteBatch, which can be used to draw textures. font = Content.Load <SpriteFont>("font"); spriteBatch = new SpriteBatch(GraphicsDevice); player.Load(Content, "player", 12, 3, 20); //bg = Content.Load<Texture2D>("bg4"); ball = Content.Load <Texture2D>("ball"); this.song = Content.Load <Song>("sound"); //lazer0.Load(Content); item.Load(Content); hp.Load(Content); playerX.Load(Content, "player"); coins.Load(Content, "coin"); MediaPlayer.Play(song); MediaPlayer.Volume = 0.1f; MediaPlayer.MediaStateChanged += MediaPlayer_MediaStateChanged; // TODO: use this.Content to load your game content here }
public void Load(ContentManager content, string asset) { playerX.Load(content, asset, 12, 3, 10); font = content.Load <SpriteFont>("font"); lazer.Load(content); bg.Load(content); for (int i = 0; i < 5; i++) { coinss.Add(new coin(game, new Vector2(700 + (50 * i), 250))); } for (int i = 0; i < 5; i++) { coinss.Add(new coin(game, new Vector2(1200 + (50 * i), 250))); } for (int i = 0; i < 5; i++) { coinss.Add(new coin(game, new Vector2(2100 + (50 * i), 150))); } for (int i = 0; i < 3; i++) { coinss.Add(new coin(game, new Vector2(2500 + (50 * i), 250))); } for (int i = 0; i < 3; i++) { coinss.Add(new coin(game, new Vector2(2900 + (50 * i), 350))); } for (int i = 0; i < 7; i++) { coinss.Add(new coin(game, new Vector2(3500 + (50 * i), 150))); } for (int i = 0; i < 4; i++) { coinss.Add(new coin(game, new Vector2(4000 + (50 * i), 150))); } //coinss.Load(content,"coin"); for (int i = 0; i < coinss.Count; i++) { coinss[i].Load(content, "coin"); } hp.Load(content); for (int i = 0; i < 20; i++) { platfroms.Add(new Platform(game, content.Load <Texture2D>("platfrom"), new Vector2(100 + (25 * (i + 1)), 400))); } for (int i = 0; i < 20; i++) { platfroms.Add(new Platform(game, content.Load <Texture2D>("platfrom"), new Vector2(600 + (25 * (i + 1)), 300))); } for (int i = 0; i < 10; i++) { platfroms.Add(new Platform(game, content.Load <Texture2D>("platfrom"), new Vector2(1500 + (25 * (i + 1)), 400))); } for (int i = 0; i < 10; i++) { platfroms.Add(new Platform(game, content.Load <Texture2D>("platfrom"), new Vector2(2100 + (25 * (i + 1)), 400))); } for (int i = 0; i < 10; i++) { platfroms.Add(new Platform(game, content.Load <Texture2D>("platfrom"), new Vector2(2500 + (25 * (i + 1)), 350))); } for (int i = 0; i < 10; i++) { platfroms.Add(new Platform(game, content.Load <Texture2D>("platfrom"), new Vector2(2900 + (25 * (i + 1)), 300))); } for (int i = 0; i < 10; i++) { platfroms.Add(new Platform(game, content.Load <Texture2D>("platfrom"), new Vector2(3500 + (25 * (i + 1)), 250))); } for (int i = 0; i < 10; i++) { platfroms.Add(new Platform(game, content.Load <Texture2D>("platfrom"), new Vector2(4000 + (25 * (i + 1)), 400))); } for (int i = 0; i < 15; i++) { platfroms.Add(new Platform(game, content.Load <Texture2D>("platfrom"), new Vector2(4500 + (25 * (i + 1)), 450))); } for (int i = 0; i < 10; i++) { platfroms.Add(new Platform(game, content.Load <Texture2D>("platfrom"), new Vector2(5000 + (25 * (i + 1)), 300))); } for (int i = 0; i < 15; i++) { platfroms.Add(new Platform(game, content.Load <Texture2D>("platfrom"), new Vector2(5500 + (25 * (i + 1)), 250))); } for (int i = 0; i < 10; i++) { platfroms.Add(new Platform(game, content.Load <Texture2D>("platfrom"), new Vector2(6000 + (25 * (i + 1)), 300))); } }
public void Load(ContentManager content, string asset) { cointex = new projectgame.AnimatedTexture(Vector2.Zero, Rotation, Scale, Depth); cointex.Load(content, asset, 10, 1, 10); }