public player(Game1 game, string asset) { playerX = new projectgame.AnimatedTexture(Vector2.Zero, Rotation, Scale, Depth); lazer = new lazer(game); coins = new coin(game, new Vector2(0, 0)); this.game = game; bg = new background(game); hp = new Hp(0.5f, 1); playercol = new Rectangle((int)posplayer.X, (int)posplayer.Y, 85, 125); lasorcol = new Rectangle((int)lazer.poslazer.X, (int)lazer.poslazer.Y, 30, 30); cameraPos += new Vector2(1, 0); posplayer = new Vector2(350, 0); }
public Game1() { item = new Item(1, 0.5f); hp = new Hp(0.5f, 1); //lazer0 = new lazer(1); playerX = new player(this, "Char01"); coins = new coin(this, new Vector2(0, 0)); graphics = new GraphicsDeviceManager(this); player = new projectgame.AnimatedTexture(Vector2.Zero, 0, 1.0f, 0.5f); Content.RootDirectory = "Content"; //itemingame = item.item2; }
public void Load(ContentManager content, string asset) { cointex = new projectgame.AnimatedTexture(Vector2.Zero, Rotation, Scale, Depth); cointex.Load(content, asset, 10, 1, 10); }