void LoadPlayerSettingData() { string jdata = File.ReadAllText(Application.persistentDataPath + "/Json/playerSetting.json"); if (jdata != null) { settingData = JsonConvert.DeserializeObject <playerSetting>(jdata); } }
void SavePlayerSettingJsonData() { playerSetting data; data = new playerSetting(audioOnOff, pushOnOff, infoOnOff); if (!Directory.Exists(Application.persistentDataPath + "/Json")) { Directory.CreateDirectory(Application.persistentDataPath + "/Json"); } string jdata = JsonConvert.SerializeObject(data); File.WriteAllText(Application.persistentDataPath + "/Json/playerSetting.json", jdata); }
void LoadPlayerSettingJsonData() { playerSetting settingData = null; string jdata = File.ReadAllText(Application.persistentDataPath + "/Json/playerSetting.json"); if (jdata != null) { settingData = JsonConvert.DeserializeObject <playerSetting>(jdata); } if (settingData != null) { audioOnOff = settingData.audioOnOff; pushOnOff = settingData.pushOnOff; infoOnOff = settingData.infoOnOff; } else { audioOnOff = true; pushOnOff = true; infoOnOff = true; } }