// Update is called once per frame void onPlayerHit (playerHit e) { updateBarSize(e.health); }
public void Hit (int hitValue){ Health -= hitValue; playerHit _playerHitEvent = new playerHit(Health); _anim.SetTrigger(hitHash); Events.instance.Raise(_playerHitEvent); if(Health <= 0){ _anim.SetTrigger(deathHash); this.enabled = false; } }