private void Start() { player = GetComponent <Player>(); statMgr = transform.GetChild(0).GetComponent <StatManager>(); offStat = transform.GetChild(0).GetComponent <offlineStat>(); pc = playerCountSave.instance; }
private void Start() { pc = playerCountSave.instance; if (!isLobby) { player = transform.parent.gameObject.transform.parent.gameObject.GetComponent <Player>(); } temMgr = FindObjectOfType <TemManager>(); pause = FindObjectOfType <Pause>(); anim = GetComponent <Animator>(); Player[] players = FindObjectsOfType <Player>(); foreach (Player p in players) { if (p.pv.IsMine) { PlayerItem = p.GetComponent <PlayerItem>(); break; } } BigType = BigItemName.transform.GetChild(0).GetComponent <Text>(); BigType2 = BigItemName2.transform.GetChild(0).GetComponent <Text>(); SmallType1 = SmallItemName1.transform.GetChild(0).GetComponent <Text>(); SmallType2 = SmallItemName2.transform.GetChild(0).GetComponent <Text>(); }
private void Start() { pc = playerCountSave.instance; pc.PlayerIndex = PlayerPrefs.GetInt(playerKey, 0); Index = pc.PlayerIndex; mainImg.sprite = sprites[Index]; if (Index == 0) { leftImg.sprite = sprites[sprites.Length - 1]; rightImg.sprite = sprites[Index + 1]; } else { if (Index == sprites.Length - 1) { rightImg.sprite = sprites[0]; leftImg.sprite = sprites[Index - 1]; } else { rightImg.sprite = sprites[Index + 1]; leftImg.sprite = sprites[Index - 1]; } } }
private void Start() { p = playerCountSave.instance; sound.value = p.soundValue; if (p.isFullScreen == 0) { FullScreenToggle.SetActive(false); } dropdown.value = p.resolutionIndex; }
private void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); resolutionIndex = PlayerPrefs.GetInt(resolutionKey, 0); isFullScreen = PlayerPrefs.GetInt(fullScreenKey, 1); soundValue = PlayerPrefs.GetFloat(soundKey, 1f); highscore = PlayerPrefs.GetInt(highScorekey, 0); isKorLang = PlayerPrefs.GetInt(languageKey, 0); killedZombieCount = PlayerPrefs.GetInt(killedZombie, 0); } else { Destroy(gameObject); } }
private void Awake() { StartCoroutine(delayDestroy()); playerCountSave pc = playerCountSave.instance; Screen.SetResolution((int)pc.resolutions[pc.resolutionIndex].x, (int)pc.resolutions[pc.resolutionIndex].y, pc.isFullScreen == 1 ? true:false); instance = this; if (isOffline) { PhotonNetwork.OfflineMode = true; OnConnectedToMaster(); Spawn(); } else { Spawn(); } chaatCor = chatCor(); GetScore(); }
private void Awake() { indexes = new int[canItems.Length]; temMgr = FindObjectOfType <TemManager>(); if (PhotonNetwork.OfflineMode) { if (SceneManager.GetActiveScene().name == "Play") { Invoke("StartTem", FindObjectOfType <ZombieSpawner>().FirstDelay); } } else { if (GetComponent <PhotonView>().IsMine) { if (SceneManager.GetActiveScene().name == "Play") { Invoke("StartTem", FindObjectOfType <ZombieSpawner>().FirstDelay); } } } pc = playerCountSave.instance; }
private void Awake() { pc = playerCountSave.instance; }
private void Start() { if(SceneManager.GetActiveScene().name=="Tutorial") GameObject.Find("FAST").GetComponent<Image>().color=Color.white; timeMgr = FindObjectOfType<TimeManager>(); temMgr = FindObjectOfType<TemManager>(); if (PhotonNetwork.OfflineMode) nickname.text = PlayerPrefs.GetString("NameKey", "Player"); anim = GetComponent<Animator>(); localScaleX = transform.localScale.x; canvasLocalScaleX = canvasRect.localScale.x; savedGunPos = gun.transform.localPosition; speed = savedSpeed; gunAnim = gun.GetComponent<Animator>(); currentWeapon.walkSpeed_P = 100; savedCanvasScale = photonviewCanvas.transform.localScale; passive = GetComponent<PassiveItem>(); pc=playerCountSave.instance; if (!pc.isKor()) { CombineText.text = CombineEng; for (int i = 0; i < ItemTypes.Length; i++) { ItemTypes[i].text = ItemTypesEng[i]; } } if (SceneManager.GetActiveScene().name == "Play" ||SceneManager.GetActiveScene().name == "Tutorial" ) { isPlay = true; } if (pv.IsMine) { StartCoroutine(hpRegenCor()); camera = GameObject.Find("Main Camera").GetComponent<Camera>(); statMgr=transform.GetChild(0).GetComponent<StatManager>(); playerItem = GetComponent<PlayerItem>(); leftBullet = transform.GetChild(0).transform.GetChild(0).GetComponent<LeftBullet>(); sound = GetComponent<SoundManager>(); playerItem.player = this; offStat =transform.GetChild(0).GetComponent<offlineStat>(); if(isPlay) { GetComponent<CapsuleCollider2D>().isTrigger = true; if (!isTEST && SceneManager.GetActiveScene().name!="Tutorial") { Invoke("aspaltSet",FindObjectOfType<RoomTemplates>().delay); Invoke("setCam",FindObjectOfType<ZombieSpawner>().FirstDelay+0.5f); } else { setCam(); } offStat.startSpeed = speedValue(); } else { canMove = true; camera.GetComponent<CameraManager>().target = gameObject; } } else { Destroy(canvas); Destroy(GetComponent<AudioListener>()); } }