Ejemplo n.º 1
0
 private void Start()
 {
     player  = GetComponent <Player>();
     statMgr = transform.GetChild(0).GetComponent <StatManager>();
     offStat = transform.GetChild(0).GetComponent <offlineStat>();
     pc      = playerCountSave.instance;
 }
Ejemplo n.º 2
0
    private void Start()
    {
        pc = playerCountSave.instance;
        if (!isLobby)
        {
            player = transform.parent.gameObject.transform.parent.gameObject.GetComponent <Player>();
        }
        temMgr = FindObjectOfType <TemManager>();
        pause  = FindObjectOfType <Pause>();
        anim   = GetComponent <Animator>();
        Player[] players = FindObjectsOfType <Player>();
        foreach (Player p in players)
        {
            if (p.pv.IsMine)
            {
                PlayerItem = p.GetComponent <PlayerItem>();
                break;
            }
        }

        BigType    = BigItemName.transform.GetChild(0).GetComponent <Text>();
        BigType2   = BigItemName2.transform.GetChild(0).GetComponent <Text>();
        SmallType1 = SmallItemName1.transform.GetChild(0).GetComponent <Text>();
        SmallType2 = SmallItemName2.transform.GetChild(0).GetComponent <Text>();
    }
Ejemplo n.º 3
0
 private void Start()
 {
     pc             = playerCountSave.instance;
     pc.PlayerIndex = PlayerPrefs.GetInt(playerKey, 0);
     Index          = pc.PlayerIndex;
     mainImg.sprite = sprites[Index];
     if (Index == 0)
     {
         leftImg.sprite  = sprites[sprites.Length - 1];
         rightImg.sprite = sprites[Index + 1];
     }
     else
     {
         if (Index == sprites.Length - 1)
         {
             rightImg.sprite = sprites[0];
             leftImg.sprite  = sprites[Index - 1];
         }
         else
         {
             rightImg.sprite = sprites[Index + 1];
             leftImg.sprite  = sprites[Index - 1];
         }
     }
 }
Ejemplo n.º 4
0
 private void Start()
 {
     p           = playerCountSave.instance;
     sound.value = p.soundValue;
     if (p.isFullScreen == 0)
     {
         FullScreenToggle.SetActive(false);
     }
     dropdown.value = p.resolutionIndex;
 }
Ejemplo n.º 5
0
 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
         DontDestroyOnLoad(gameObject);
         resolutionIndex   = PlayerPrefs.GetInt(resolutionKey, 0);
         isFullScreen      = PlayerPrefs.GetInt(fullScreenKey, 1);
         soundValue        = PlayerPrefs.GetFloat(soundKey, 1f);
         highscore         = PlayerPrefs.GetInt(highScorekey, 0);
         isKorLang         = PlayerPrefs.GetInt(languageKey, 0);
         killedZombieCount = PlayerPrefs.GetInt(killedZombie, 0);
     }
     else
     {
         Destroy(gameObject);
     }
 }
Ejemplo n.º 6
0
    private void Awake()
    {
        StartCoroutine(delayDestroy());
        playerCountSave pc = playerCountSave.instance;

        Screen.SetResolution((int)pc.resolutions[pc.resolutionIndex].x, (int)pc.resolutions[pc.resolutionIndex].y, pc.isFullScreen == 1 ? true:false);
        instance = this;
        if (isOffline)
        {
            PhotonNetwork.OfflineMode = true;
            OnConnectedToMaster();
            Spawn();
        }
        else
        {
            Spawn();
        }

        chaatCor = chatCor();
        GetScore();
    }
Ejemplo n.º 7
0
 private void Awake()
 {
     indexes = new int[canItems.Length];
     temMgr  = FindObjectOfType <TemManager>();
     if (PhotonNetwork.OfflineMode)
     {
         if (SceneManager.GetActiveScene().name == "Play")
         {
             Invoke("StartTem", FindObjectOfType <ZombieSpawner>().FirstDelay);
         }
     }
     else
     {
         if (GetComponent <PhotonView>().IsMine)
         {
             if (SceneManager.GetActiveScene().name == "Play")
             {
                 Invoke("StartTem", FindObjectOfType <ZombieSpawner>().FirstDelay);
             }
         }
     }
     pc = playerCountSave.instance;
 }
Ejemplo n.º 8
0
 private void Awake()
 {
     pc = playerCountSave.instance;
 }
Ejemplo n.º 9
0
    private void Start()
    {
        if(SceneManager.GetActiveScene().name=="Tutorial")
            GameObject.Find("FAST").GetComponent<Image>().color=Color.white;
        timeMgr = FindObjectOfType<TimeManager>();
        temMgr = FindObjectOfType<TemManager>();
        
        if (PhotonNetwork.OfflineMode)
            nickname.text = PlayerPrefs.GetString("NameKey", "Player");
        anim = GetComponent<Animator>();
        localScaleX = transform.localScale.x;
        canvasLocalScaleX = canvasRect.localScale.x;

        savedGunPos = gun.transform.localPosition;
        speed = savedSpeed;

        gunAnim = gun.GetComponent<Animator>();
        currentWeapon.walkSpeed_P = 100;
        savedCanvasScale = photonviewCanvas.transform.localScale;
        passive = GetComponent<PassiveItem>();
        pc=playerCountSave.instance;
        if (!pc.isKor())
        {
             CombineText.text = CombineEng;
            for (int i = 0; i < ItemTypes.Length; i++)
            {
                ItemTypes[i].text = ItemTypesEng[i];
            }
        }
        if (SceneManager.GetActiveScene().name == "Play" ||SceneManager.GetActiveScene().name == "Tutorial" )
        {
            isPlay = true;
        }
        if (pv.IsMine)
        {
            
            StartCoroutine(hpRegenCor());
            camera = GameObject.Find("Main Camera").GetComponent<Camera>();
            statMgr=transform.GetChild(0).GetComponent<StatManager>();
            playerItem = GetComponent<PlayerItem>();
            leftBullet = transform.GetChild(0).transform.GetChild(0).GetComponent<LeftBullet>();
            sound = GetComponent<SoundManager>();
            playerItem.player = this;
            offStat	=transform.GetChild(0).GetComponent<offlineStat>();
          
if(isPlay)
{
            GetComponent<CapsuleCollider2D>().isTrigger = true;
                if (!isTEST && SceneManager.GetActiveScene().name!="Tutorial")
                {
                    Invoke("aspaltSet",FindObjectOfType<RoomTemplates>().delay);
                    Invoke("setCam",FindObjectOfType<ZombieSpawner>().FirstDelay+0.5f);   
                }
                else
                {
                    setCam();
                }
                offStat.startSpeed = speedValue();
            }
            else
            {
                canMove = true;
                camera.GetComponent<CameraManager>().target = gameObject;
            }
        }
        else
        {
            Destroy(canvas);
            Destroy(GetComponent<AudioListener>());
        }
    }