private void OnDestroy() { if (LocalPlayer.Transform == base.transform) { LocalPlayer.Transform = null; LocalPlayer.Ridigbody = null; FMOD_StudioEventEmitter.LocalPlayerTransform = null; LocalPlayer.GameObject = null; LocalPlayer.PlayerBase = null; LocalPlayer.HeadTr = null; LocalPlayer.HipsTr = null; LocalPlayer.Inventory = null; LocalPlayer.ReceipeBook = null; LocalPlayer.SpecialActions = null; LocalPlayer.SpecialItems = null; LocalPlayer.MainCamTr = null; LocalPlayer.MainCam = null; LocalPlayer.InventoryCam = null; LocalPlayer.CamFollowHead = null; LocalPlayer.Animator = null; LocalPlayer.AnimControl = null; LocalPlayer.Create = null; LocalPlayer.Tuts = null; LocalPlayer.Sfx = null; LocalPlayer.Stats = null; LocalPlayer.FpCharacter = null; LocalPlayer.FpHeadBob = null; LocalPlayer.CamRotator = null; LocalPlayer.MainRotator = null; LocalPlayer.ScriptSetup = null; LocalPlayer.TargetFunctions = null; LocalPlayer.HitReactions = null; LocalPlayer.Buoyancy = null; LocalPlayer.WaterViz = null; LocalPlayer.AiInfo = null; LocalPlayer.WaterEngine = null; LocalPlayer.ItemDecayMachine = null; LocalPlayer.AnimatedBook = null; LocalPlayer.PassengerManifest = null; LocalPlayer.GreebleRoot = null; LocalPlayer.MudGreeble = null; LocalPlayer.PlayerDeadCam = null; LocalPlayer.PauseMenuBlur = null; LocalPlayer.PauseMenuBlurPsCam = null; LocalPlayer.HeldItemsData = null; LocalPlayer.Vis = null; } }
private void Awake() { LocalPlayer.Transform = this._transform; LocalPlayer.Ridigbody = this._ridigbody; FMOD_StudioEventEmitter.LocalPlayerTransform = LocalPlayer.Transform; LocalPlayer.GameObject = this._playerGO; LocalPlayer.PlayerBase = this._playerBase; LocalPlayer.HeadTr = this._headTr; LocalPlayer.HipsTr = this._hipsTr; LocalPlayer.Inventory = this._inventory; LocalPlayer.ReceipeBook = this._receipeBook; LocalPlayer.SpecialActions = this._specialActions; LocalPlayer.SpecialItems = this._specialItems; LocalPlayer.MainCamTr = this._mainCamTr; LocalPlayer.MainCam = this._mainCam; LocalPlayer.InventoryCam = this._inventoryCam; LocalPlayer.CamFollowHead = this._camFollowHead; LocalPlayer.Animator = this._animator; LocalPlayer.AnimControl = this._animControl; LocalPlayer.Create = this._create; LocalPlayer.Tuts = this._tuts; LocalPlayer.Sfx = this._sfx; LocalPlayer.Stats = this._stats; LocalPlayer.FpCharacter = this._fpc; LocalPlayer.FpHeadBob = this._fphb; LocalPlayer.CamRotator = this._camRotator; LocalPlayer.MainRotator = this._mainRotator; LocalPlayer.ScriptSetup = this._scriptSetup; LocalPlayer.TargetFunctions = this._targetFunctions; LocalPlayer.HitReactions = this._hitReactions; LocalPlayer.Buoyancy = this._buoyancy; LocalPlayer.WaterViz = this._waterViz; LocalPlayer.AiInfo = this._aiInfo; LocalPlayer.WaterEngine = this._waterEngine; LocalPlayer.ItemDecayMachine = this._itemDecayMachine; LocalPlayer.AnimatedBook = this._animatedBook; LocalPlayer.PassengerManifest = this._passengerManifest; LocalPlayer.GreebleRoot = this._greebleRoot; LocalPlayer.MudGreeble = this._mudGreeble; LocalPlayer.PlayerDeadCam = this._PlayerDeadCam; LocalPlayer.PauseMenuBlur = this._pauseMenuBlur; LocalPlayer.PauseMenuBlurPsCam = this._pauseMenuBlurPsCam; LocalPlayer.HeldItemsData = this._heldItemsData; LocalPlayer.Vis = this._vis; base.StartCoroutine(this.OldSaveCompat()); }
private void SetUpWeapons() { if (this.Remote) { return; } this.dig = base.transform.parent.GetComponentInChildren <Digger>(); this.setup = base.transform.parent.GetComponentInChildren <playerScriptSetup>(); this.animControl = base.GetComponent <playerAnimatorControl>(); this.player = base.transform.parent.GetComponent <PlayerInventory>(); this.armIK = base.transform.GetComponent <simpleIkSolver>(); Transform[] componentsInChildren = base.transform.root.GetComponentsInChildren <Transform>(); Transform[] array = componentsInChildren; for (int i = 0; i < array.Length; i++) { Transform transform = array[i]; if (transform.name == "hitTrigger") { this.mainWeaponCollider = transform.GetComponent <Collider>(); if (this.mainWeaponCollider) { this.mainWeaponCollider.enabled = false; } this.hitTriggerTr = transform.parent.transform; } if (transform.name == "stickHeld") { this.stickCollider1 = transform.GetComponentInChildren <BoxCollider>(); this.stickCollider2 = transform.GetComponentInChildren <CapsuleCollider>(); this.stickCollider2.enabled = false; } if (transform.name == "FireStick") { this.fireStickCollider1 = transform.GetComponentInChildren <BoxCollider>(); this.fireStickCollider2 = transform.GetComponentInChildren <CapsuleCollider>(); this.fireStickCollider2.enabled = false; } if (transform.name == "AxeHeld") { this.axeCollider = transform.GetComponentInChildren <Collider>(); } if (transform.name == "AxeCraftedHeld") { this.axeCraftedCollider = transform.GetComponentInChildren <Collider>(); } if (transform.name == "RockHeld") { this.rockCollider = transform.GetComponentInChildren <Collider>(); } if (transform.name == "spearHeld") { this.spearCollider = transform.GetComponentInChildren <Collider>(); } if (transform.name == "AxeHeldRusty") { this.axeRustyCollider = transform.GetComponentInChildren <Collider>(); } if (transform.name == "AxePlaneHeld") { this.axePlaneCollider = transform.GetComponentInChildren <Collider>(); } if (transform.name == "testCube") { } if (transform.name == "armHeld") { this.armHeldCollider = transform.GetComponentInChildren <Collider>(); } if (transform.name == "legHeld") { this.legHeldCollider = transform.GetComponentInChildren <Collider>(); } if (transform.name == "HeadHeld") { this.headHeldCollider = transform.GetComponentInChildren <CapsuleCollider>(); } if (transform.name == "ClubCraftedHeld") { this.clubCraftedHeldCollider = transform.GetComponentInChildren <Collider>(); } if (transform.name == "ClubHeld") { this.clubHeldCollider = transform.GetComponentInChildren <Collider>(); } if (transform.name == "SkullHeld") { this.skullHeldCollider = transform.GetComponentInChildren <Collider>(); } if (transform.name == "stickHeldUpgraded") { this.stickUpgradedHeldCollider = transform.GetComponentInChildren <BoxCollider>(); this.stickUpgradedHeldCollider2 = transform.GetComponentInChildren <CapsuleCollider>(); } if (transform.name == "RockHeldUpgraded") { this.rockUpgradedHeldCollider = transform.GetComponentInChildren <Collider>(); } if (transform.name == "AxeClimbingHeld") { this.climbingAxeCollider = transform.GetComponentInChildren <Collider>(); } if (transform.name == "boneHeld") { this.boneHeldCollider = transform.GetComponentInChildren <Collider>(); } if (transform.name == "turtleShellHeld") { this.turtleShellHeldCollider = transform.GetComponentInChildren <Collider>(); } if (transform.name == "KatanaHeld") { this.katanaHeldCollider = transform.GetComponentInChildren <Collider>(); } if (transform.name == "spearHeldUpgraded") { this.spearUpgradedCollider = transform.GetComponentInChildren <Collider>(); } if (transform.name == "TennisRacketHeld") { this.tennisRacketHeldCollider = transform.GetComponentInChildren <Collider>(); } } }