Beispiel #1
0
 private void OnDestroy()
 {
     if (LocalPlayer.Transform == base.transform)
     {
         LocalPlayer.Transform = null;
         LocalPlayer.Ridigbody = null;
         FMOD_StudioEventEmitter.LocalPlayerTransform = null;
         LocalPlayer.GameObject         = null;
         LocalPlayer.PlayerBase         = null;
         LocalPlayer.HeadTr             = null;
         LocalPlayer.HipsTr             = null;
         LocalPlayer.Inventory          = null;
         LocalPlayer.ReceipeBook        = null;
         LocalPlayer.SpecialActions     = null;
         LocalPlayer.SpecialItems       = null;
         LocalPlayer.MainCamTr          = null;
         LocalPlayer.MainCam            = null;
         LocalPlayer.InventoryCam       = null;
         LocalPlayer.CamFollowHead      = null;
         LocalPlayer.Animator           = null;
         LocalPlayer.AnimControl        = null;
         LocalPlayer.Create             = null;
         LocalPlayer.Tuts               = null;
         LocalPlayer.Sfx                = null;
         LocalPlayer.Stats              = null;
         LocalPlayer.FpCharacter        = null;
         LocalPlayer.FpHeadBob          = null;
         LocalPlayer.CamRotator         = null;
         LocalPlayer.MainRotator        = null;
         LocalPlayer.ScriptSetup        = null;
         LocalPlayer.TargetFunctions    = null;
         LocalPlayer.HitReactions       = null;
         LocalPlayer.Buoyancy           = null;
         LocalPlayer.WaterViz           = null;
         LocalPlayer.AiInfo             = null;
         LocalPlayer.WaterEngine        = null;
         LocalPlayer.ItemDecayMachine   = null;
         LocalPlayer.AnimatedBook       = null;
         LocalPlayer.PassengerManifest  = null;
         LocalPlayer.GreebleRoot        = null;
         LocalPlayer.MudGreeble         = null;
         LocalPlayer.PlayerDeadCam      = null;
         LocalPlayer.PauseMenuBlur      = null;
         LocalPlayer.PauseMenuBlurPsCam = null;
         LocalPlayer.HeldItemsData      = null;
         LocalPlayer.Vis                = null;
     }
 }
Beispiel #2
0
 private void Awake()
 {
     LocalPlayer.Transform = this._transform;
     LocalPlayer.Ridigbody = this._ridigbody;
     FMOD_StudioEventEmitter.LocalPlayerTransform = LocalPlayer.Transform;
     LocalPlayer.GameObject         = this._playerGO;
     LocalPlayer.PlayerBase         = this._playerBase;
     LocalPlayer.HeadTr             = this._headTr;
     LocalPlayer.HipsTr             = this._hipsTr;
     LocalPlayer.Inventory          = this._inventory;
     LocalPlayer.ReceipeBook        = this._receipeBook;
     LocalPlayer.SpecialActions     = this._specialActions;
     LocalPlayer.SpecialItems       = this._specialItems;
     LocalPlayer.MainCamTr          = this._mainCamTr;
     LocalPlayer.MainCam            = this._mainCam;
     LocalPlayer.InventoryCam       = this._inventoryCam;
     LocalPlayer.CamFollowHead      = this._camFollowHead;
     LocalPlayer.Animator           = this._animator;
     LocalPlayer.AnimControl        = this._animControl;
     LocalPlayer.Create             = this._create;
     LocalPlayer.Tuts               = this._tuts;
     LocalPlayer.Sfx                = this._sfx;
     LocalPlayer.Stats              = this._stats;
     LocalPlayer.FpCharacter        = this._fpc;
     LocalPlayer.FpHeadBob          = this._fphb;
     LocalPlayer.CamRotator         = this._camRotator;
     LocalPlayer.MainRotator        = this._mainRotator;
     LocalPlayer.ScriptSetup        = this._scriptSetup;
     LocalPlayer.TargetFunctions    = this._targetFunctions;
     LocalPlayer.HitReactions       = this._hitReactions;
     LocalPlayer.Buoyancy           = this._buoyancy;
     LocalPlayer.WaterViz           = this._waterViz;
     LocalPlayer.AiInfo             = this._aiInfo;
     LocalPlayer.WaterEngine        = this._waterEngine;
     LocalPlayer.ItemDecayMachine   = this._itemDecayMachine;
     LocalPlayer.AnimatedBook       = this._animatedBook;
     LocalPlayer.PassengerManifest  = this._passengerManifest;
     LocalPlayer.GreebleRoot        = this._greebleRoot;
     LocalPlayer.MudGreeble         = this._mudGreeble;
     LocalPlayer.PlayerDeadCam      = this._PlayerDeadCam;
     LocalPlayer.PauseMenuBlur      = this._pauseMenuBlur;
     LocalPlayer.PauseMenuBlurPsCam = this._pauseMenuBlurPsCam;
     LocalPlayer.HeldItemsData      = this._heldItemsData;
     LocalPlayer.Vis                = this._vis;
     base.StartCoroutine(this.OldSaveCompat());
 }
Beispiel #3
0
 private void SetUpWeapons()
 {
     if (this.Remote)
     {
         return;
     }
     this.dig         = base.transform.parent.GetComponentInChildren <Digger>();
     this.setup       = base.transform.parent.GetComponentInChildren <playerScriptSetup>();
     this.animControl = base.GetComponent <playerAnimatorControl>();
     this.player      = base.transform.parent.GetComponent <PlayerInventory>();
     this.armIK       = base.transform.GetComponent <simpleIkSolver>();
     Transform[] componentsInChildren = base.transform.root.GetComponentsInChildren <Transform>();
     Transform[] array = componentsInChildren;
     for (int i = 0; i < array.Length; i++)
     {
         Transform transform = array[i];
         if (transform.name == "hitTrigger")
         {
             this.mainWeaponCollider = transform.GetComponent <Collider>();
             if (this.mainWeaponCollider)
             {
                 this.mainWeaponCollider.enabled = false;
             }
             this.hitTriggerTr = transform.parent.transform;
         }
         if (transform.name == "stickHeld")
         {
             this.stickCollider1         = transform.GetComponentInChildren <BoxCollider>();
             this.stickCollider2         = transform.GetComponentInChildren <CapsuleCollider>();
             this.stickCollider2.enabled = false;
         }
         if (transform.name == "FireStick")
         {
             this.fireStickCollider1         = transform.GetComponentInChildren <BoxCollider>();
             this.fireStickCollider2         = transform.GetComponentInChildren <CapsuleCollider>();
             this.fireStickCollider2.enabled = false;
         }
         if (transform.name == "AxeHeld")
         {
             this.axeCollider = transform.GetComponentInChildren <Collider>();
         }
         if (transform.name == "AxeCraftedHeld")
         {
             this.axeCraftedCollider = transform.GetComponentInChildren <Collider>();
         }
         if (transform.name == "RockHeld")
         {
             this.rockCollider = transform.GetComponentInChildren <Collider>();
         }
         if (transform.name == "spearHeld")
         {
             this.spearCollider = transform.GetComponentInChildren <Collider>();
         }
         if (transform.name == "AxeHeldRusty")
         {
             this.axeRustyCollider = transform.GetComponentInChildren <Collider>();
         }
         if (transform.name == "AxePlaneHeld")
         {
             this.axePlaneCollider = transform.GetComponentInChildren <Collider>();
         }
         if (transform.name == "testCube")
         {
         }
         if (transform.name == "armHeld")
         {
             this.armHeldCollider = transform.GetComponentInChildren <Collider>();
         }
         if (transform.name == "legHeld")
         {
             this.legHeldCollider = transform.GetComponentInChildren <Collider>();
         }
         if (transform.name == "HeadHeld")
         {
             this.headHeldCollider = transform.GetComponentInChildren <CapsuleCollider>();
         }
         if (transform.name == "ClubCraftedHeld")
         {
             this.clubCraftedHeldCollider = transform.GetComponentInChildren <Collider>();
         }
         if (transform.name == "ClubHeld")
         {
             this.clubHeldCollider = transform.GetComponentInChildren <Collider>();
         }
         if (transform.name == "SkullHeld")
         {
             this.skullHeldCollider = transform.GetComponentInChildren <Collider>();
         }
         if (transform.name == "stickHeldUpgraded")
         {
             this.stickUpgradedHeldCollider  = transform.GetComponentInChildren <BoxCollider>();
             this.stickUpgradedHeldCollider2 = transform.GetComponentInChildren <CapsuleCollider>();
         }
         if (transform.name == "RockHeldUpgraded")
         {
             this.rockUpgradedHeldCollider = transform.GetComponentInChildren <Collider>();
         }
         if (transform.name == "AxeClimbingHeld")
         {
             this.climbingAxeCollider = transform.GetComponentInChildren <Collider>();
         }
         if (transform.name == "boneHeld")
         {
             this.boneHeldCollider = transform.GetComponentInChildren <Collider>();
         }
         if (transform.name == "turtleShellHeld")
         {
             this.turtleShellHeldCollider = transform.GetComponentInChildren <Collider>();
         }
         if (transform.name == "KatanaHeld")
         {
             this.katanaHeldCollider = transform.GetComponentInChildren <Collider>();
         }
         if (transform.name == "spearHeldUpgraded")
         {
             this.spearUpgradedCollider = transform.GetComponentInChildren <Collider>();
         }
         if (transform.name == "TennisRacketHeld")
         {
             this.tennisRacketHeldCollider = transform.GetComponentInChildren <Collider>();
         }
     }
 }