예제 #1
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 public static void Free(physx.PxgDynamicsMemoryConfigPtr ptr)
 {
     Freer_physx_PxgDynamicsMemoryConfigPtr(ptr);
 }
예제 #2
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 internal static extern void PxgDynamicsMemoryConfigPtr_SET_tempBufferCapacity(physx.PxgDynamicsMemoryConfigPtr cls, uint value);
예제 #3
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 internal static extern uint PxgDynamicsMemoryConfigPtr_GET_contactStreamSize(physx.PxgDynamicsMemoryConfigPtr cls);
예제 #4
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 internal static extern void Freer_physx_PxgDynamicsMemoryConfigPtr(physx.PxgDynamicsMemoryConfigPtr ptr);
예제 #5
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 internal static extern uint PxgDynamicsMemoryConfigPtr_GET_tempBufferCapacity(physx.PxgDynamicsMemoryConfigPtr cls);
예제 #6
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 internal static extern void PxgDynamicsMemoryConfigPtr_SET_foundLostPairsCapacity(physx.PxgDynamicsMemoryConfigPtr cls, uint value);
예제 #7
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 internal static extern void PxSceneDescPtr_SET_gpuDynamicsConfig(physx.PxSceneDescPtr cls, physx.PxgDynamicsMemoryConfigPtr value);
예제 #8
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 internal static extern uint PxgDynamicsMemoryConfigPtr_GET_foundLostPairsCapacity(physx.PxgDynamicsMemoryConfigPtr cls);
예제 #9
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 internal static extern uint PxgDynamicsMemoryConfigPtr_GET_heapCapacity(physx.PxgDynamicsMemoryConfigPtr cls);
예제 #10
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 internal static extern void PxgDynamicsMemoryConfigPtr_SET_forceStreamCapacity(physx.PxgDynamicsMemoryConfigPtr cls, uint value);
예제 #11
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 internal static extern uint PxgDynamicsMemoryConfigPtr_GET_forceStreamCapacity(physx.PxgDynamicsMemoryConfigPtr cls);
예제 #12
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 internal static extern void PxgDynamicsMemoryConfigPtr_SET_patchStreamSize(physx.PxgDynamicsMemoryConfigPtr cls, uint value);