예제 #1
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 public void addForce(physx.PxVec3 *force, physx.PxForceMode mode)
 {
     physx.PxRigidBodyPtr pvk_in_this  = this;
     physx.PxVec3 *       pvk_in_force = force;
     physx.PxForceMode    pvk_in_mode  = mode;
     void_PxRigidBodyPtr_addForcePtr_PxVec3_PxForceMode_(pvk_in_this, pvk_in_force, pvk_in_mode);
 }
예제 #2
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 public void addTorque(physx.PxVec3 *torque, physx.PxForceMode mode)
 {
     physx.PxRigidBodyPtr pvk_in_this   = this;
     physx.PxVec3 *       pvk_in_torque = torque;
     physx.PxForceMode    pvk_in_mode   = mode;
     void_PxRigidBodyPtr_addTorquePtr_PxVec3_PxForceMode_(pvk_in_this, pvk_in_torque, pvk_in_mode);
 }
예제 #3
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        public void addTorque(physx.PxVec3 *torque, physx.PxForceMode mode, bool autowake = true)
        {
            physx.PxRigidBodyPtr pvk_in_this   = this;
            physx.PxVec3 *       pvk_in_torque = torque;
            physx.PxForceMode    pvk_in_mode   = mode;
            bool pvk_in_autowake = autowake;

            void_PxRigidBodyPtr_addTorquePtr_PxVec3_PxForceMode_bool_(pvk_in_this, pvk_in_torque, pvk_in_mode, pvk_in_autowake);
        }
예제 #4
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 public void addForce(physx.PxVec3 *force, physx.PxForceMode mode)
 {
     ((physx.PxRigidBodyPtr) this).addForce(force, mode);
 }
예제 #5
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 public void addTorque(physx.PxVec3 *torque, physx.PxForceMode mode)
 {
     ((physx.PxRigidBodyPtr) this).addTorque(torque, mode);
 }
예제 #6
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 public void clearTorque(physx.PxForceMode mode)
 {
     physx.PxRigidBodyPtr pvk_in_this = this;
     physx.PxForceMode    pvk_in_mode = mode;
     void_PxRigidBodyPtr_clearTorquePtr_PxForceMode_(pvk_in_this, pvk_in_mode);
 }
예제 #7
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 public void addForce(physx.PxVec3.Ref force, physx.PxForceMode mode)
 {
     ((physx.PxRigidBodyPtr) this).addForce((physx.PxVec3 *)(*((IntPtr *)(&force))), mode);
 }
예제 #8
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 internal static extern void void_PxRigidBodyPtr_clearTorquePtr_PxForceMode_(physx.PxRigidBodyPtr pvk_this, physx.PxForceMode pvk_mode);
 internal static extern void void_PxRigidBodyExtPtr_addForceAtLocalPosPtr_PxRigidBodyPtr_PxVec3_PxVec3_PxForceMode_bool_(physx.PxRigidBodyPtr pvk_body, physx.PxVec3 *pvk_force, physx.PxVec3 *pvk_pos, physx.PxForceMode pvk_mode, bool pvk_wakeup);
예제 #10
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 public void setForceAndTorque(physx.PxVec3 force, physx.PxVec3 torque, physx.PxForceMode mode)
 {
     ((physx.PxRigidBodyPtr) this).setForceAndTorque((physx.PxVec3 *) & force, (physx.PxVec3 *) & torque, mode);
 }
예제 #11
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 internal static extern void void_PxRigidBodyPtr_addForcePtr_PxVec3_PxForceMode_(physx.PxRigidBodyPtr pvk_this, physx.PxVec3 *pvk_force, physx.PxForceMode pvk_mode);
예제 #12
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 public void addTorque(physx.PxVec3.Ref torque, physx.PxForceMode mode)
 {
     addTorque((physx.PxVec3 *)(*((IntPtr *)(&torque))), mode);
 }
예제 #13
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 public void addTorque(physx.PxVec3 torque, physx.PxForceMode mode, bool autowake = true)
 {
     ((physx.PxRigidBodyPtr) this).addTorque((physx.PxVec3 *) & torque, mode, autowake);
 }
예제 #14
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 public void addTorque(physx.PxVec3 torque, physx.PxForceMode mode)
 {
     addTorque((physx.PxVec3 *) & torque, mode);
 }
예제 #15
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 public void addForce(physx.PxVec3.Ref force, physx.PxForceMode mode, bool autowake = true)
 {
     addForce((physx.PxVec3 *)(*((IntPtr *)(&force))), mode, autowake);
 }
예제 #16
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 public void addForce(physx.PxVec3 force, physx.PxForceMode mode, bool autowake = true)
 {
     addForce((physx.PxVec3 *) & force, mode, autowake);
 }
예제 #17
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 public void addForce(physx.PxVec3 force, physx.PxForceMode mode)
 {
     addForce((physx.PxVec3 *) & force, mode);
 }
예제 #18
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 public void addForce(physx.PxVec3.Ref force, physx.PxForceMode mode)
 {
     addForce((physx.PxVec3 *)(*((IntPtr *)(&force))), mode);
 }
예제 #19
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 public void addTorque(physx.PxVec3.Ref torque, physx.PxForceMode mode, bool autowake = true)
 {
     ((physx.PxRigidBodyPtr) this).addTorque((physx.PxVec3 *)(*((IntPtr *)(&torque))), mode, autowake);
 }
예제 #20
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 public void addTorque(physx.PxVec3 torque, physx.PxForceMode mode, bool autowake = true)
 {
     addTorque((physx.PxVec3 *) & torque, mode, autowake);
 }
예제 #21
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 public void setForceAndTorque(physx.PxVec3.Ref force, physx.PxVec3.Ref torque, physx.PxForceMode mode)
 {
     ((physx.PxRigidBodyPtr) this).setForceAndTorque((physx.PxVec3 *)(*((IntPtr *)(&force))), (physx.PxVec3 *)(*((IntPtr *)(&torque))), mode);
 }
예제 #22
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 public void setForceAndTorque(physx.PxVec3 force, physx.PxVec3 torque, physx.PxForceMode mode)
 {
     setForceAndTorque((physx.PxVec3 *) & force, (physx.PxVec3 *) & torque, mode);
 }
예제 #23
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 internal static extern void void_PxRigidBodyPtr_addTorquePtr_PxVec3_PxForceMode_bool_(physx.PxRigidBodyPtr pvk_this, physx.PxVec3 *pvk_torque, physx.PxForceMode pvk_mode, bool pvk_autowake);
예제 #24
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 public void setForceAndTorque(physx.PxVec3.Ref force, physx.PxVec3.Ref torque, physx.PxForceMode mode)
 {
     setForceAndTorque((physx.PxVec3 *)(*((IntPtr *)(&force))), (physx.PxVec3 *)(*((IntPtr *)(&torque))), mode);
 }
예제 #25
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 internal static extern void void_PxRigidBodyPtr_setForceAndTorquePtr_PxVec3_PxVec3_PxForceMode_(physx.PxRigidBodyPtr pvk_this, physx.PxVec3 *pvk_force, physx.PxVec3 *pvk_torque, physx.PxForceMode pvk_mode);
예제 #26
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 public void addForce(physx.PxVec3 *force, physx.PxForceMode mode, bool autowake = true)
 {
     ((physx.PxRigidBodyPtr) this).addForce(force, mode, autowake);
 }
예제 #27
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 internal static extern void void_PxRigidBodyExtPtr_addLocalForceAtPosPtr_PxRigidBodyPtr_PxVec3_PxVec3_PxForceMode_(physx.PxRigidBodyPtr pvk_body, physx.PxVec3 *pvk_force, physx.PxVec3 *pvk_pos, physx.PxForceMode pvk_mode);
예제 #28
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 public void clearTorque(physx.PxForceMode mode)
 {
     ((physx.PxRigidBodyPtr) this).clearTorque(mode);
 }