public void addForce(physx.PxVec3 *force, physx.PxForceMode mode) { physx.PxRigidBodyPtr pvk_in_this = this; physx.PxVec3 * pvk_in_force = force; physx.PxForceMode pvk_in_mode = mode; void_PxRigidBodyPtr_addForcePtr_PxVec3_PxForceMode_(pvk_in_this, pvk_in_force, pvk_in_mode); }
public void addTorque(physx.PxVec3 *torque, physx.PxForceMode mode) { physx.PxRigidBodyPtr pvk_in_this = this; physx.PxVec3 * pvk_in_torque = torque; physx.PxForceMode pvk_in_mode = mode; void_PxRigidBodyPtr_addTorquePtr_PxVec3_PxForceMode_(pvk_in_this, pvk_in_torque, pvk_in_mode); }
public void addTorque(physx.PxVec3 *torque, physx.PxForceMode mode, bool autowake = true) { physx.PxRigidBodyPtr pvk_in_this = this; physx.PxVec3 * pvk_in_torque = torque; physx.PxForceMode pvk_in_mode = mode; bool pvk_in_autowake = autowake; void_PxRigidBodyPtr_addTorquePtr_PxVec3_PxForceMode_bool_(pvk_in_this, pvk_in_torque, pvk_in_mode, pvk_in_autowake); }
public void addForce(physx.PxVec3 *force, physx.PxForceMode mode) { ((physx.PxRigidBodyPtr) this).addForce(force, mode); }
public void addTorque(physx.PxVec3 *torque, physx.PxForceMode mode) { ((physx.PxRigidBodyPtr) this).addTorque(torque, mode); }
public void clearTorque(physx.PxForceMode mode) { physx.PxRigidBodyPtr pvk_in_this = this; physx.PxForceMode pvk_in_mode = mode; void_PxRigidBodyPtr_clearTorquePtr_PxForceMode_(pvk_in_this, pvk_in_mode); }
public void addForce(physx.PxVec3.Ref force, physx.PxForceMode mode) { ((physx.PxRigidBodyPtr) this).addForce((physx.PxVec3 *)(*((IntPtr *)(&force))), mode); }
internal static extern void void_PxRigidBodyPtr_clearTorquePtr_PxForceMode_(physx.PxRigidBodyPtr pvk_this, physx.PxForceMode pvk_mode);
internal static extern void void_PxRigidBodyExtPtr_addForceAtLocalPosPtr_PxRigidBodyPtr_PxVec3_PxVec3_PxForceMode_bool_(physx.PxRigidBodyPtr pvk_body, physx.PxVec3 *pvk_force, physx.PxVec3 *pvk_pos, physx.PxForceMode pvk_mode, bool pvk_wakeup);
public void setForceAndTorque(physx.PxVec3 force, physx.PxVec3 torque, physx.PxForceMode mode) { ((physx.PxRigidBodyPtr) this).setForceAndTorque((physx.PxVec3 *) & force, (physx.PxVec3 *) & torque, mode); }
internal static extern void void_PxRigidBodyPtr_addForcePtr_PxVec3_PxForceMode_(physx.PxRigidBodyPtr pvk_this, physx.PxVec3 *pvk_force, physx.PxForceMode pvk_mode);
public void addTorque(physx.PxVec3.Ref torque, physx.PxForceMode mode) { addTorque((physx.PxVec3 *)(*((IntPtr *)(&torque))), mode); }
public void addTorque(physx.PxVec3 torque, physx.PxForceMode mode, bool autowake = true) { ((physx.PxRigidBodyPtr) this).addTorque((physx.PxVec3 *) & torque, mode, autowake); }
public void addTorque(physx.PxVec3 torque, physx.PxForceMode mode) { addTorque((physx.PxVec3 *) & torque, mode); }
public void addForce(physx.PxVec3.Ref force, physx.PxForceMode mode, bool autowake = true) { addForce((physx.PxVec3 *)(*((IntPtr *)(&force))), mode, autowake); }
public void addForce(physx.PxVec3 force, physx.PxForceMode mode, bool autowake = true) { addForce((physx.PxVec3 *) & force, mode, autowake); }
public void addForce(physx.PxVec3 force, physx.PxForceMode mode) { addForce((physx.PxVec3 *) & force, mode); }
public void addForce(physx.PxVec3.Ref force, physx.PxForceMode mode) { addForce((physx.PxVec3 *)(*((IntPtr *)(&force))), mode); }
public void addTorque(physx.PxVec3.Ref torque, physx.PxForceMode mode, bool autowake = true) { ((physx.PxRigidBodyPtr) this).addTorque((physx.PxVec3 *)(*((IntPtr *)(&torque))), mode, autowake); }
public void addTorque(physx.PxVec3 torque, physx.PxForceMode mode, bool autowake = true) { addTorque((physx.PxVec3 *) & torque, mode, autowake); }
public void setForceAndTorque(physx.PxVec3.Ref force, physx.PxVec3.Ref torque, physx.PxForceMode mode) { ((physx.PxRigidBodyPtr) this).setForceAndTorque((physx.PxVec3 *)(*((IntPtr *)(&force))), (physx.PxVec3 *)(*((IntPtr *)(&torque))), mode); }
public void setForceAndTorque(physx.PxVec3 force, physx.PxVec3 torque, physx.PxForceMode mode) { setForceAndTorque((physx.PxVec3 *) & force, (physx.PxVec3 *) & torque, mode); }
internal static extern void void_PxRigidBodyPtr_addTorquePtr_PxVec3_PxForceMode_bool_(physx.PxRigidBodyPtr pvk_this, physx.PxVec3 *pvk_torque, physx.PxForceMode pvk_mode, bool pvk_autowake);
public void setForceAndTorque(physx.PxVec3.Ref force, physx.PxVec3.Ref torque, physx.PxForceMode mode) { setForceAndTorque((physx.PxVec3 *)(*((IntPtr *)(&force))), (physx.PxVec3 *)(*((IntPtr *)(&torque))), mode); }
internal static extern void void_PxRigidBodyPtr_setForceAndTorquePtr_PxVec3_PxVec3_PxForceMode_(physx.PxRigidBodyPtr pvk_this, physx.PxVec3 *pvk_force, physx.PxVec3 *pvk_torque, physx.PxForceMode pvk_mode);
public void addForce(physx.PxVec3 *force, physx.PxForceMode mode, bool autowake = true) { ((physx.PxRigidBodyPtr) this).addForce(force, mode, autowake); }
internal static extern void void_PxRigidBodyExtPtr_addLocalForceAtPosPtr_PxRigidBodyPtr_PxVec3_PxVec3_PxForceMode_(physx.PxRigidBodyPtr pvk_body, physx.PxVec3 *pvk_force, physx.PxVec3 *pvk_pos, physx.PxForceMode pvk_mode);
public void clearTorque(physx.PxForceMode mode) { ((physx.PxRigidBodyPtr) this).clearTorque(mode); }