예제 #1
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 public static void Free(physx.Px1DConstraintPtr.physx_Px1DConstraint_ANONYMOUS_unionPtr.RestitutionModifiersPtr ptr)
 {
     Freer_physx_Px1DConstraintPtr_physx_Px1DConstraint_ANONYMOUS_unionPtr_RestitutionModifiersPtr(ptr);
 }
예제 #2
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 internal static extern void physx_Px1DConstraint_ANONYMOUS_unionPtr_SET_bounce(physx.Px1DConstraintPtr.physx_Px1DConstraint_ANONYMOUS_unionPtr cls, physx.Px1DConstraintPtr.physx_Px1DConstraint_ANONYMOUS_unionPtr.RestitutionModifiersPtr value);
예제 #3
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 internal static extern float RestitutionModifiersPtr_GET_velocityThreshold(physx.Px1DConstraintPtr.physx_Px1DConstraint_ANONYMOUS_unionPtr.RestitutionModifiersPtr cls);
예제 #4
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 internal static extern void RestitutionModifiersPtr_SET_velocityThreshold(physx.Px1DConstraintPtr.physx_Px1DConstraint_ANONYMOUS_unionPtr.RestitutionModifiersPtr cls, float value);
예제 #5
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 internal static extern void Freer_physx_Px1DConstraintPtr_physx_Px1DConstraint_ANONYMOUS_unionPtr_RestitutionModifiersPtr(physx.Px1DConstraintPtr.physx_Px1DConstraint_ANONYMOUS_unionPtr.RestitutionModifiersPtr ptr);