void Awake() { Instance = this; initializeStageDictionary(); loadInPermanentObjects(); loadInObjects(currentStage); }
// Start is called before the first frame update void Start() { //Debug.Log(spawnInterval); objectPooler = objectPooler.Instance; gm.spawnAllowed = true; // InvokeRepeating("SpawnEnemy", 0f, spawnRate); }
// Start is called before the first frame update void Start() { objPooler = objectPooler.Instance; float camSize = cam.orthographicSize; width = cam.orthographicSize * cam.aspect + 1; height = camSize - 4f; }
// Start is called before the first frame update void Awake() { main = Camera.main; //Assign Camera balls = GetComponentInChildren <objectPooler> (); //Get ball object pooler ballText = GetComponentInChildren <TextMeshProUGUI> (); //Get text for balls line = new GameObject(); //Create new Gameobject for line line.transform.position = transform.position; lineRenderer = line.AddComponent <LineRenderer> (); //Add line renderer to line line.name = "line"; //Change line name lineRenderer.positionCount = 2; lineRenderer.SetPosition(1, Vector2.zero); lineRenderer.material = linemat; // Set line material //lineRenderer.widthMultiplier = 0.4f; //Set width of line line.SetActive(false); //Deactivate line }
private void Awake() { Instance = this; }
// Start is called before the first frame update void Start() { ObjPollerSC = objectPooler.instance; }
void Awake() { SharedInstance = this; }
// Start is called before the first frame update void Start() { objectPooler = objectPooler.Instance; gm.spawnAllowed = true; // InvokeRepeating("SpawnFood", 0f, 3f); }
// Start is called before the first frame update void Start() { objectPooler = objectPooler.Instance; spawnAllowed = true; InvokeRepeating("SpawnEnemy", 0f, 1f); }
// Start is called before the first frame update void Start() { objectPooler = objectPooler.Instance; }
private void Awake() { objectPool = objectPooler.Instance; }
objectPooler ObjectPooler; // We have objectpooler here since we are calling from an object pool. private void Start() { ObjectPooler = objectPooler.Instance; // Set ObjectPooler to the instance of objectPooler. RandSpawnTimer = RandomChange(); // We start RandSpawnTimer on a random integer range. }
void Awake() { Instance = this; }