Ejemplo n.º 1
0
 void Awake()
 {
     Instance = this;
     initializeStageDictionary();
     loadInPermanentObjects();
     loadInObjects(currentStage);
 }
Ejemplo n.º 2
0
 // Start is called before the first frame update
 void Start()
 {
     //Debug.Log(spawnInterval);
     objectPooler    = objectPooler.Instance;
     gm.spawnAllowed = true;
     //  InvokeRepeating("SpawnEnemy", 0f, spawnRate);
 }
Ejemplo n.º 3
0
    // Start is called before the first frame update
    void Start()
    {
        objPooler = objectPooler.Instance;

        float camSize = cam.orthographicSize;

        width  = cam.orthographicSize * cam.aspect + 1;
        height = camSize - 4f;
    }
Ejemplo n.º 4
0
    // Start is called before the first frame update
    void Awake()
    {
        main     = Camera.main;                                        //Assign Camera
        balls    = GetComponentInChildren <objectPooler> ();           //Get ball object pooler
        ballText = GetComponentInChildren <TextMeshProUGUI> ();        //Get text for balls

        line = new GameObject();                                       //Create new Gameobject for line
        line.transform.position = transform.position;
        lineRenderer            = line.AddComponent <LineRenderer> (); //Add line renderer to line
        line.name = "line";                                            //Change line name

        lineRenderer.positionCount = 2;
        lineRenderer.SetPosition(1, Vector2.zero);
        lineRenderer.material = linemat; // Set line material
        //lineRenderer.widthMultiplier = 0.4f; //Set width of line
        line.SetActive(false);           //Deactivate line
    }
Ejemplo n.º 5
0
 private void Awake()
 {
     Instance = this;
 }
 // Start is called before the first frame update
 void Start()
 {
     ObjPollerSC = objectPooler.instance;
 }
Ejemplo n.º 7
0
 void Awake()
 {
     SharedInstance = this;
 }
Ejemplo n.º 8
0
 // Start is called before the first frame update
 void Start()
 {
     objectPooler    = objectPooler.Instance;
     gm.spawnAllowed = true;
     // InvokeRepeating("SpawnFood", 0f, 3f);
 }
Ejemplo n.º 9
0
 // Start is called before the first frame update
 void Start()
 {
     objectPooler = objectPooler.Instance;
     spawnAllowed = true;
     InvokeRepeating("SpawnEnemy", 0f, 1f);
 }
Ejemplo n.º 10
0
 // Start is called before the first frame update
 void Start()
 {
     objectPooler = objectPooler.Instance;
 }
Ejemplo n.º 11
0
 private void Awake()
 {
     objectPool = objectPooler.Instance;
 }
Ejemplo n.º 12
0
    objectPooler ObjectPooler;    // We have objectpooler here since we are calling from an object pool.

    private void Start()
    {
        ObjectPooler   = objectPooler.Instance; // Set ObjectPooler to the instance of objectPooler.
        RandSpawnTimer = RandomChange();        // We start RandSpawnTimer on a random integer range.
    }
 void Awake()
 {
     Instance = this;
 }