public EntityPlayer(net.minecraft.src.World world) : base(world) { // Referenced classes of package net.minecraft.src: // EntityLiving, InventoryPlayer, ContainerPlayer, World, // ChunkCoordinates, DataWatcher, Container, StatList, // MathHelper, AxisAlignedBB, Entity, ItemStack, // Item, EntityItem, Material, NBTTagCompound, // NBTTagList, EntityMob, EntityArrow, EntityCreeper, // EntityGhast, EntityWolf, EnumStatus, WorldProvider, // BlockBed, Block, IChunkProvider, EntityMinecart, // AchievementList, EntityBoat, EntityPig, EntityFish, // IInventory, TileEntityFurnace, TileEntityDispenser, TileEntitySign, // StatBase inventory = new net.minecraft.src.InventoryPlayer(this); field_9152_am = 0; score = 0; isSwinging = false; swingProgressInt = 0; timeUntilPortal = 20; inPortal = false; damageRemainder = 0; fishEntity = null; personalCraftingInventory = new net.minecraft.src.ContainerPlayer(inventory, !world.singleplayerWorld); currentCraftingInventory = personalCraftingInventory; yOffset = 1.62F; net.minecraft.src.ChunkCoordinates chunkcoordinates = world.GetSpawnPoint(); SetLocationAndAngles((double)chunkcoordinates.posX + 0.5D, chunkcoordinates.posY + 1, (double)chunkcoordinates.posZ + 0.5D, 0.0F, 0.0F); health = 20; entityType = "humanoid"; field_9117_aI = 180F; fireResistance = 20; texture = "/mob/char.png"; }
internal SlotArmor(net.minecraft.src.ContainerPlayer containerplayer, net.minecraft.src.IInventory iinventory, int i, int j, int k, int l) : base(iinventory, i, j, k) { // Referenced classes of package net.minecraft.src: // Slot, ItemStack, ItemArmor, Item, // Block, ContainerPlayer, IInventory field_20101_b = containerplayer; field_20102_a = l; }