private async Task Roll(IPlayer player, bool a_noTest, model.task.delay.IAsyncDelay a_asyncDelay) { player.Roll(); player.UpdateTotalScore(); m_IView.DisplayRolledDices(player.GetPlayername(), player.GetHand(), player.CalculateScore(), player.GetTotalScore()); await a_asyncDelay.Delay(TimeSpan.FromSeconds(2)); if (player.IsPlayerWinner()) { m_IView.DisplayWinner(player.GetPlayername(), player.GetTotalScore()); await a_asyncDelay.Delay(TimeSpan.FromSeconds(5)); if (a_noTest) { await Start(); } } }
private async Task RollRemainingDicesAfterSave(IPlayer player, model.task.delay.IAsyncDelay a_asyncDelay) { if (player.IsMoreDicesToRoll()) { player.Roll(); } player.UpdateTotalScore(); m_IView.DisplayRolledDices(player.GetPlayername(), player.GetHand(), player.CalculateScore(), player.GetTotalScore()); await a_asyncDelay.Delay(TimeSpan.FromSeconds(2)); player.Roll(); // Roll dices again, orelse same dice value will appear next round. }
public async void Delay_Input5Milliseconds_SmokeTest() { await sut.Delay(TimeSpan.FromMilliseconds(5)); }