private void OnStepIncomplete() { base.gameObject.SetActive(value: true); State = mg_ss_EOrderStepState.INCOMPLETE; Scale(1f); Alpha(1f); }
private void OnStepCompleted() { base.gameObject.SetActive(value: true); State = mg_ss_EOrderStepState.COMPLETE; Scale(0.5f); Alpha(0.4f); }
public mg_ss_OrderStep() { State = mg_ss_EOrderStepState.INVALID; }
private void OnStepInvalid() { base.gameObject.SetActive(value: false); State = mg_ss_EOrderStepState.INVALID; }