コード例 #1
0
 private void OnStepIncomplete()
 {
     base.gameObject.SetActive(value: true);
     State = mg_ss_EOrderStepState.INCOMPLETE;
     Scale(1f);
     Alpha(1f);
 }
コード例 #2
0
 private void OnStepCompleted()
 {
     base.gameObject.SetActive(value: true);
     State = mg_ss_EOrderStepState.COMPLETE;
     Scale(0.5f);
     Alpha(0.4f);
 }
コード例 #3
0
 public mg_ss_OrderStep()
 {
     State = mg_ss_EOrderStepState.INVALID;
 }
コード例 #4
0
 private void OnStepInvalid()
 {
     base.gameObject.SetActive(value: false);
     State = mg_ss_EOrderStepState.INVALID;
 }