public void changeCity(mapMakerTile.cities size) { for (int i = 0; i < tilesToChange.Count; i++) { tilesToChange[i].GetComponent<mapMakerTile>().setCity(true, size); } }
public void changeMod(mapMakerTile.modifiers mod) { for (int i = 0; i < tilesToChange.Count; i++) { tilesToChange[i].GetComponent<mapMakerTile>().setModifier(mod,true); } }
public void changeBiomes(mapMakerTile.biomes biome) { for (int i = 0; i < tilesToChange.Count; i++) { tilesToChange[i].GetComponent<mapMakerTile>().setTerrain(biome); } }