public void changeCity(mapMakerTile.cities size)
 {
     for (int i = 0; i < tilesToChange.Count; i++)
     {
         tilesToChange[i].GetComponent<mapMakerTile>().setCity(true, size);
     }
 }
 public void changeMod(mapMakerTile.modifiers mod)
 {
     for (int i = 0; i < tilesToChange.Count; i++)
     {
         tilesToChange[i].GetComponent<mapMakerTile>().setModifier(mod,true);
     }
 }
 public void changeBiomes(mapMakerTile.biomes biome)
 {
     for (int i = 0; i < tilesToChange.Count; i++)
     {
         tilesToChange[i].GetComponent<mapMakerTile>().setTerrain(biome);
     }
 }