// Use this for initialization void Start() { a = mainCamera.GetComponent <mainCamera>(); if (score || money || lastScore || doupleJump || sonderCharakter || münze) { instruction = GetComponent <Text>(); this.GetComponent <Text>().enabled = false; } }
void Start() { SchafWarnung.gameObject.SetActive(false); SchafWarnung2.gameObject.SetActive(false); StraßenbahnWarnung.gameObject.SetActive(false); anim = GetComponent <Animator>(); a = mainCamera.GetComponent <mainCamera>(); rb = GetComponent <Rigidbody>(); a.money = PlayerPrefs.GetFloat("money"); a.recort = PlayerPrefs.GetFloat("rekort"); }
void Start() //Lets start by getting a reference to our image component. { if (!doublejump && !münzenDublikator && !schafStopp) { myImageComponent = GetComponent <Image>(); } else { instruction = this.gameObject.transform.GetChild(1).GetComponent <Text>(); } a = mainCamera.GetComponent <mainCamera>(); }
private void Start() { if (rekort || optionen || errungenschaften || charaktere) { b = mainCamera.GetComponent <mainCamera>(); } if (rekort) { instruction = GetComponent <Text>(); } if (musikRegler) { musik = true; } if (musikk != null) { a = musikk.GetComponent <MenuRegler>(); } }
// Use this for initialization void Start() { a = mainCamera.GetComponent <mainCamera>(); }
// Use this for initialization void Start() { //Transform Schaf = Instantiate(Schaf1) as Transform; //Physics.IgnoreCollision(Schaf1.GetComponent<Collider>(), GetComponent<Collider>()); b = mainCamera.GetComponent <mainCamera>(); }
void Start() { rb = GetComponent <Rigidbody>(); a = mainCamera.GetComponent <mainCamera>(); }