private void Start() { GM = GameObject.Find("GM"); waveCTRL = GM.GetComponent <waveHandler>(); statPanel = GM.GetComponent <GameObjectHolder>().StatusBar; statsBar = statPanel.GetComponent <statusHandler>(); renderers = GetComponentsInChildren <Transform>(true); helper = GM.GetComponent <jsonDataHelper>(); setRedMax(); setRandomID(); }
void Start() { spawns = new Transform[0]; formData = gameObject.GetComponent <sendDataToForm>(); helper = gameObject.GetComponent <jsonDataHelper>(); waveCountDown = timeBetweenWaves; state = SpawnState.WAITING; panel.SetActive(true); text.text = "Prepare Defenses"; text2.text = "Click on X Tiles to add defenses. Click Continue to begin new round!"; editMode = true; }