예제 #1
0
    void Start()
    {
        rbody = GetComponent <Rigidbody2D>();
        tform = GetComponent <Transform>();

        PlayerRender        = this.gameObject.GetComponent <SpriteRenderer>();
        PlayerRender.sprite = Black_ch;

        BackRender        = background.GetComponent <SpriteRenderer>();
        BackRender.sprite = Black_back;

        isBlack = true;

        speed = 3.0f;
        v     = transform.position;

        b_isgameover = false;
        limit_key    = true;

        ingameover = ui_Ingame.gameObject.GetComponent <ingame>();
    }
예제 #2
0
 Register(new PacketHandler(packetID, length, ingame, onReceive));
예제 #3
0
 public void Start()
 {
     canvasGroup = GetComponent <CanvasGroup>();
     inGame      = ui_Ingame.gameObject.GetComponent <ingame>();
     Player      = player.gameObject.GetComponent <Player>();
 }