void Start() { rbody = GetComponent <Rigidbody2D>(); tform = GetComponent <Transform>(); PlayerRender = this.gameObject.GetComponent <SpriteRenderer>(); PlayerRender.sprite = Black_ch; BackRender = background.GetComponent <SpriteRenderer>(); BackRender.sprite = Black_back; isBlack = true; speed = 3.0f; v = transform.position; b_isgameover = false; limit_key = true; ingameover = ui_Ingame.gameObject.GetComponent <ingame>(); }
Register(new PacketHandler(packetID, length, ingame, onReceive));
public void Start() { canvasGroup = GetComponent <CanvasGroup>(); inGame = ui_Ingame.gameObject.GetComponent <ingame>(); Player = player.gameObject.GetComponent <Player>(); }