/// <summary> /// �s�yColor�ʵe�ĪG (Create) /// Name - RectTo /// </summary> /// <param name="effect">�S�ĵ��c</param> void ColorTo(iTweenEffectStruct.EffectStruct effect) { iTween.ValueTo(gameObject, iTween.Hash( "from", TextColor, "to", effect.color, "delay", effect.delay, "time", effect.time, "easetype", effect.easeType.ToString(), "onupdate", "updateColor", "loopType", effect.looptype.ToString(), "name", "ColorTo")); }
/// <summary> /// �s�yFontSize�ʵe�ĪG (Create) /// Name - RectTo /// </summary> /// <param name="effect">�S�ĵ��c</param> void FontSizeTo(iTweenEffectStruct.EffectStruct effect) { iTween.ValueTo(gameObject, iTween.Hash( "from", FontSize, "to", effect.fontsize, "delay", effect.delay, "time", effect.time, "easetype", effect.easeType.ToString(), "onupdate", "updateFontSize", "loopType", effect.looptype.ToString(), "name", "FontSizeTo")); }
//�S�Ĩt�� /// <summary> /// �s�yRect�ʵe�ĪG (Create) /// Name - RectTo /// </summary> /// <param name="effect">�S�ĵ��c</param> void RectTo(iTweenEffectStruct.EffectStruct effect) { iTween.ValueTo(gameObject, iTween.Hash( "from", rect, "to", effect.rect, "delay", effect.delay, "time", effect.time, "easetype", effect.easeType.ToString(), "onupdate", "updateRect", "loopType", effect.looptype.ToString(), "name", "RectTo")); }