/// <summary>
 /// �s�yColor�ʵe�ĪG (Create)
 /// Name - RectTo
 /// </summary>
 /// <param name="effect">�S�ĵ��c</param>
 void ColorTo(iTweenEffectStruct.EffectStruct effect)
 {
     iTween.ValueTo(gameObject, iTween.Hash(
        "from", TextColor,
        "to", effect.color,
        "delay", effect.delay,
        "time", effect.time,
        "easetype", effect.easeType.ToString(),
        "onupdate", "updateColor",
        "loopType", effect.looptype.ToString(),
        "name", "ColorTo"));
 }
 /// <summary>
 /// �s�yFontSize�ʵe�ĪG (Create)
 /// Name - RectTo
 /// </summary>
 /// <param name="effect">�S�ĵ��c</param>
 void FontSizeTo(iTweenEffectStruct.EffectStruct effect)
 {
     iTween.ValueTo(gameObject, iTween.Hash(
        "from", FontSize,
        "to", effect.fontsize,
        "delay", effect.delay,
        "time", effect.time,
        "easetype", effect.easeType.ToString(),
        "onupdate", "updateFontSize",
        "loopType", effect.looptype.ToString(),
        "name", "FontSizeTo"));
 }
Example #3
0
 //�S�Ĩt��
 /// <summary>
 /// �s�yRect�ʵe�ĪG (Create)
 /// Name - RectTo
 /// </summary>
 /// <param name="effect">�S�ĵ��c</param>
 void RectTo(iTweenEffectStruct.EffectStruct effect)
 {
     iTween.ValueTo(gameObject, iTween.Hash(
         "from", rect,
         "to", effect.rect,
         "delay", effect.delay,
         "time", effect.time,
         "easetype", effect.easeType.ToString(),
         "onupdate", "updateRect",
          "loopType", effect.looptype.ToString(),
          "name", "RectTo"));
 }