void Start() { _world = new World(this); _world.Load("SECBASE"); _iMuse = GetComponent<iMUSE>(); using (GMD stalk = Asset.LoadCached<GMD>("STALK-01.GMD")) { using (GMD fight = Asset.LoadCached<GMD>("FIGHT-01.GMD")) { _iMuse.PlayLevelMusic(stalk, fight); } } Asset.PurgeCache(); }
public iMUSEMidiSequencer(iMUSE iMuse, StreamSynthesizer synth) : base(synth) { _iMuse = iMuse; Looping = false; }