Inheritance: MonoBehaviour
Ejemplo n.º 1
0
    void Start()
    {
        _world = new World(this);
        _world.Load("SECBASE");

        _iMuse = GetComponent<iMUSE>();

        using (GMD stalk = Asset.LoadCached<GMD>("STALK-01.GMD")) {
            using (GMD fight = Asset.LoadCached<GMD>("FIGHT-01.GMD")) {
                _iMuse.PlayLevelMusic(stalk, fight);
            }
        }

        Asset.PurgeCache();
    }
Ejemplo n.º 2
0
 public iMUSEMidiSequencer(iMUSE iMuse, StreamSynthesizer synth)
     : base(synth)
 {
     _iMuse = iMuse;
     Looping = false;
 }