void OnMouseDown() { is_selected = !is_selected; change_to_selected_state(is_selected); if (is_selected) { global_event_script.notify_selected(gameObject.name); } }
void OnMouseDown() { Debug.Log("light house click"); is_selected = !is_selected; change_to_selected_state(is_selected); if (is_selected) { global_event_script.notify_selected(gameObject.name); } }