Exemple #1
0
    void OnMouseDown()
    {
        is_selected = !is_selected;
        change_to_selected_state(is_selected);

        if (is_selected)
        {
            global_event_script.notify_selected(gameObject.name);
        }
    }
Exemple #2
0
    void OnMouseDown()
    {
        Debug.Log("light house click");
        is_selected = !is_selected;
        change_to_selected_state(is_selected);

        if (is_selected)
        {
            global_event_script.notify_selected(gameObject.name);
        }
    }