void Awake() { curSelectPage = 1; if (staticData != null) { Destroy(transform.gameObject); } else { staticData = this; DontDestroyOnLoad(transform.gameObject); Debug.Log("reset"); allLevelList = new List <levelDetails>(); while (maxLevel-- >= 0) { allLevelList.Add(new levelDetails()); } allLevelList[0 + 2].isLocked = false; //allLevelList[1 + 2].isLocked = false; //allLevelList[2 + 2].isLocked = false; //allLevelList[3 + 2].isLocked = false; //allLevelList[4 + 2].isLocked = false; //allLevelList[5 + 2].isLocked = false; } }
public void startMenuEnterSelect() { if (GameObject.Find("globalDataBase") != null) { GameObject findObject = GameObject.Find("globalDataBase"); globalDataBase globalDataBase = findObject.GetComponent <globalDataBase>(); globalDataBase.curLevel = 1; } SceneManager.LoadScene(1); // enter select }
public void buttonEnterLevel2() { if (GameObject.Find("globalDataBase") != null) { GameObject findObject = GameObject.Find("globalDataBase"); globalDataBase globalDataBase = findObject.GetComponent <globalDataBase>(); globalDataBase.curLevel = saveLoadScene; } SceneManager.LoadScene(saveLoadScene); // enter select }
public void selectLevelCanvas2(int number) { if (GameObject.Find("globalDataBase") != null) { GameObject findObject = GameObject.Find("globalDataBase"); globalDataBase globalDataBase = findObject.GetComponent <globalDataBase>(); globalDataBase.curSelectPage = number; changeBackground.SetTrigger("change"); } }
void changeBackground() { if (GameObject.Find("globalDataBase") != null) { GameObject findObject = GameObject.Find("globalDataBase"); globalDataBase globalDataBase = findObject.GetComponent <globalDataBase>(); if (globalDataBase.curSelectPage == 1) { backgroundScrollSystem2.SetActive(false); backgroundScrollSystem1.SetActive(true); } else { backgroundScrollSystem1.SetActive(false); backgroundScrollSystem2.SetActive(true); } } }