Example #1
0
    void Awake()
    {
        curSelectPage = 1;
        if (staticData != null)
        {
            Destroy(transform.gameObject);
        }
        else
        {
            staticData = this;
            DontDestroyOnLoad(transform.gameObject);

            Debug.Log("reset");
            allLevelList = new List <levelDetails>();
            while (maxLevel-- >= 0)
            {
                allLevelList.Add(new levelDetails());
            }
            allLevelList[0 + 2].isLocked = false;
            //allLevelList[1 + 2].isLocked = false;
            //allLevelList[2 + 2].isLocked = false;
            //allLevelList[3 + 2].isLocked = false;
            //allLevelList[4 + 2].isLocked = false;
            //allLevelList[5 + 2].isLocked = false;
        }
    }
Example #2
0
 public void startMenuEnterSelect()
 {
     if (GameObject.Find("globalDataBase") != null)
     {
         GameObject     findObject     = GameObject.Find("globalDataBase");
         globalDataBase globalDataBase = findObject.GetComponent <globalDataBase>();
         globalDataBase.curLevel = 1;
     }
     SceneManager.LoadScene(1); // enter select
 }
Example #3
0
 public void buttonEnterLevel2()
 {
     if (GameObject.Find("globalDataBase") != null)
     {
         GameObject     findObject     = GameObject.Find("globalDataBase");
         globalDataBase globalDataBase = findObject.GetComponent <globalDataBase>();
         globalDataBase.curLevel = saveLoadScene;
     }
     SceneManager.LoadScene(saveLoadScene); // enter select
 }
Example #4
0
 public void selectLevelCanvas2(int number)
 {
     if (GameObject.Find("globalDataBase") != null)
     {
         GameObject     findObject     = GameObject.Find("globalDataBase");
         globalDataBase globalDataBase = findObject.GetComponent <globalDataBase>();
         globalDataBase.curSelectPage = number;
         changeBackground.SetTrigger("change");
     }
 }
 void changeBackground()
 {
     if (GameObject.Find("globalDataBase") != null)
     {
         GameObject     findObject     = GameObject.Find("globalDataBase");
         globalDataBase globalDataBase = findObject.GetComponent <globalDataBase>();
         if (globalDataBase.curSelectPage == 1)
         {
             backgroundScrollSystem2.SetActive(false);
             backgroundScrollSystem1.SetActive(true);
         }
         else
         {
             backgroundScrollSystem1.SetActive(false);
             backgroundScrollSystem2.SetActive(true);
         }
     }
 }