private void OnPlayerServerConnect(On.RoR2.Networking.GameNetworkManager.orig_OnServerConnect orig, global::RoR2.Networking.GameNetworkManager self, NetworkConnection conn) { Logger.LogWarning($"{DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond} orig_OnServerConnect"); }
private void AddInternal(On.RoR2.Networking.GameNetworkManager.orig_OnServerAddPlayerInternal orig, global::RoR2.Networking.GameNetworkManager self, NetworkConnection conn, short playerControllerId, NetworkReader extraMessageReader) { Logger.LogWarning("Add Player Internal"); }