private static bool _State_ComputeIsReadOnly(global::LightSwitchApplication.Suburb e) { bool result = false; e.State_IsReadOnly(ref result); return(result); }
private static void _State_OnValueChanged(global::LightSwitchApplication.Suburb e) { e.State_Changed(); }
private static void _State_Validate(global::LightSwitchApplication.Suburb e, global::Microsoft.LightSwitch.EntityValidationResultsBuilder r) { e.State_Validate(r); }
private static void _RowVersion_OnValueChanged(global::LightSwitchApplication.Suburb e) { e.RowVersion_Changed(); }
private static void _Locality_OnValueChanged(global::LightSwitchApplication.Suburb e) { e.Locality_Changed(); }