private static bool _State_ComputeIsReadOnly(global::LightSwitchApplication.Suburb e)
                {
                    bool result = false;

                    e.State_IsReadOnly(ref result);
                    return(result);
                }
 private static void _State_OnValueChanged(global::LightSwitchApplication.Suburb e)
 {
     e.State_Changed();
 }
 private static void _State_Validate(global::LightSwitchApplication.Suburb e, global::Microsoft.LightSwitch.EntityValidationResultsBuilder r)
 {
     e.State_Validate(r);
 }
 private static void _RowVersion_OnValueChanged(global::LightSwitchApplication.Suburb e)
 {
     e.RowVersion_Changed();
 }
 private static void _Locality_OnValueChanged(global::LightSwitchApplication.Suburb e)
 {
     e.Locality_Changed();
 }