public Response(long requestId, global::Improbable.Gdk.PlayerLifecycle.CreatePlayerResponse payload) { RequestId = requestId; Payload = payload; FailureMessage = null; }
public void SendCreatePlayerResponse(long requestId, global::Improbable.Gdk.PlayerLifecycle.CreatePlayerResponse response) { commandSystem.SendResponse(new global::Improbable.Gdk.PlayerLifecycle.PlayerCreator.CreatePlayer.Response(requestId, response)); }