예제 #1
0
    // Update is called once per frame
    void Save()
    {
        BinaryFormatter bf      = new BinaryFormatter();
        FileStream      savFile = File.Create("memoriesOf.dream");

        gemCount save = new gemCount();

        save.areaGems = world.areas;
        bf.Serialize(savFile, save);
        savFile.Close();
    }
예제 #2
0
 void Start()
 {
     pMove = new playerMovement();
     gem   = new gemCount();
     gem   = GameObject.FindGameObjectWithTag("GameStart").GetComponent <gemCount>();
 }