// Update is called once per frame void Save() { BinaryFormatter bf = new BinaryFormatter(); FileStream savFile = File.Create("memoriesOf.dream"); gemCount save = new gemCount(); save.areaGems = world.areas; bf.Serialize(savFile, save); savFile.Close(); }
void Start() { pMove = new playerMovement(); gem = new gemCount(); gem = GameObject.FindGameObjectWithTag("GameStart").GetComponent <gemCount>(); }